This update was mainly just polishing things up. I fixed the issue with the front door. For some reason when I did the baseline override, after saving it, it would just revert back. I eventually gave up on trying to fix the problem this way. Instead, I changed the walkable area near it. Now the player can't walk as close to the front door, so he isn't able to go behind it. I think it looks better anyway because before he seemed way too close to the door and the walls.
I spent some time going through the game a few times by myself and a couple times with David. I realized that there was almost no hint or anything to the player that they should place the items at the door. I decided to use the bedroom to get this point across. I felt that a message written in blood on the walls was obviously the best solution. I'm pretty proud of myself because I did the blood for that room because David was busy making me a new shock sound. So now there is the message that says "Leave offering at gate if you want escape." This worked well because I wanted to make the upstairs a little more creepy, but I wasn't really sure how to do it originally.
We also got a new sound for that room as well. I really like the shock sound in this room more than the kitchen. I originally told David I wanted a Psycho type noise, but instead he gave me more of something you would hear in Silent Hill and I love it. I think it really give it that "I need to leave this room now" feel.
I did a couple minor touch ups to a couple areas as well. The bathroom was the first. Now if you look at the mirror you can tell something is a little off about it, so I'm hoping it will help players to know they should look at it. Before I felt that unless they were just looking at absolutely everything, they would miss the message explaining what they should grab. I also went in a resized the key so it's not so difficult to grab when it's in the body. The last small thing was the ending. I fixed the text so now it all fits on the screen.
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