Tuesday, July 7, 2015

Game Update 7/7

This week I worked on several different things. I was able to finally resize the main character. This was super time consuming and also caused problems with the upstairs. I had to redo all of the upstairs rooms because they weren't as tall as the downstairs. The character basically looked like a giant so I resized everything and redid all the walkable areas and hotspots.

We also added music and a couple sound effects. This actually went incredibly smooth. The music plays in every room and the pick up noise is applied every time an item is added to the inventory. There's also a shock noise for the first time you enter the kitchen. I think it really helps with the mood of the game.

The game is now beatable. The final puzzle works and when all the items are placed the player will be brought to the end screen dialog. I was able to make it so the player can place the items in any order. This was time consuming but worth it.

The intro and end scenes were added. Overall they turned out pretty well, though the end needs a little work. I had a hard time getting the text centered but eventually it worked out. One of the screens needs to be fixed in the ending portion because the first part of the text is cut off.

There's also an issue with the front door. The door is its own object as well as the doors that it's replaced with once items are placed. I have changed the properties several times to override the baseline so that the doors always show up behind the character. For some reason they keep reverting back so the player ends up walking behind them. I'll figure it out in the next update hopefully.

Next week I'll be polishing it up a bit.


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