Tuesday, August 18, 2015

Final update!

This week I worked on a few things. I did a little bit more polishing on the game. After playing through the game a few times, I didn't like the new shock sounds we created so I decided to just reuse the two we had before, one for the kitchen and one for the living room.

I also extended one of the puzzles. The ring puzzle was originally just finding the ring in the freezer and taking it. This seemed way too easy so I went ahead and added more to it. Now when the player finds the ring in the freezer it's totally frozen. To thaw it out they have to run water on it from the kitchen sink. This melts the ice, but then the ring falls down the drain. The player then has to find the wrench in the bedroom to get into the pipes and take the ring.

This puzzle took much longer than it should have because there was an issue with the sprites. For some reason when I upload new sprites they turn out really weird. They often have weird blotches of color attached to them that shouldn't be there. This took me an hour to fix and I was only able to partially fix it for the wrench. I'm not even sure what I did, except possibly erase something that I couldn't see to begin with.

The game is now finished. It works from start to finish and I was able to add all the story elements and puzzles that I originally set out to have from the beginning. The music also turned out so much better than I had originally anticipated. I'm pretty proud of what has been accomplished in just 15 short weeks.


Thursday, August 13, 2015

Update

So due to some family emergencies, I fell a little behind on this, but I did get an update finally done.

This update I mainly worked on cleaning some stuff up and making the story flow better. I was having issues with the front door puzzle for a while. Whenever you added some of the items the door would jump a little. I'm pretty sure this was because the doors was cut at different sizes the first time I put them in the engine. Basically I just went back through and recreated all of them and placed them all at the exact same coordinates. This totally fixed it so they don't jump anymore.

I also worked to make the story make more sense. Before when the player went downstairs it was just different and the character didn't seem to notice or care about the change. This was mainly due to running out of time in the last update, so I went ahead and fixed that. The character has something to say when he first enters each of the new rooms. I also messed with the bookcase dialog some more. I made it a little more clear why the downstairs was changing. I added a new unnamed book that the player can look at. This book will talk about the powers the demon has to change the environment. I'm hoping this will make the change make a little more sense.

The final thing I added was more sounds. I decided to make new music for when the downstairs changes. I also added different shock noises for when the player first discovers the rooms. I think this helped add to the tension. I was having issues with OBS again, so no video but I'll get one together for the next update.